Overview
Magic is a massive part of the world and gameplay on the Shadow of the Shattered. All available races and subraces—Humans, Deviants, and Variants—have access to specific types of magic and the features that come with them, which can change and grow through a system of tier-based upgrades. For a character to upgrade their current magic, they can at any time, as long as the required post count has been met on the character’s account, or via quests and OOC purchases. Changing Loom magic classes, however, can only be accessed once per OOC year on Determination Day.
In addition to the straight path of tier-based upgrades, SoS has implemented a Skill Web. This rewards players with more minor add-ons to their magic that they get to choose from, which can be purchased with Points (as explained on the Skill Web page).
Loom Magic
Loom magic is broken into three large classes: light, gray, and dark. Those categories are then broken further into three subclasses, which are unique to the class. Light magic consists of: Healing, Thaumaturgy, and Veneration. Gray magic consists of: Beast Affinity, Illusion, and Telekinesis. Dark magic consists of: Disintegration, Malice, and Siphoning.
Organic Magic
Organic magic is broken into two large classes, based on the races other than plain humans: Deviants and Variants (see Races tab in the Guidebook). Deviants are broken down further into two subcategories: Bonded and Shifter.
Variant Magic
Variant magic is bespoke and character-bound. No two look the same, and each advances through a mix of post-based milestones and narrative tasks that you and staff tailor to your concept. All Variants start out with no magic upon character creation until certain requirements are met. After that, you’ll track tiers by post count, while custom skills are earned via focused narrative tasks that prove how your Variant grows in-world.
Skill Web
The magic system on SoS consists of Organic magic—divided into Shifters and Bonded—and Loom magic—divided into Light, Gray, and Dark, which are then each subsequently divided into three more subclasses. Because of the incompatibility between Organic and Loom magic types, they cannot have skill crossovers—unless they are suppressed Organic mages with Loom magic—and must be kept on their own web.