Standard Threads
In standard threads, death isn’t a factor unless you explicitly allow it (per-scene or via a blanket note in your signature). If combat happens, consider stats and play fair. Characters reduced below ~10% HP typically fall unconscious unless you’ve opted in to lethal stakes.
Events
Events aim to be engaging without being lethal. Injury or KO may occur based on choices.
Random Encounters
Random Encounters carry some danger, but death is unlikely unless OOC-signposted in advance so you can opt in (or out).
Divine Threads
Divine threads function like CQ+/MQ+: powerful entities, meaningful stakes, and potential lasting changes. The Loom won’t try to kill you outright—but reckless choices can carry irreversible outcomes, including death if danger is clearly telegraphed.
Core Quests & Main Quests
Core Quests (CQ+) and Main Quests (MQ+) are where the biggest risks live. Severe injury, permanent alteration, or death may occur depending on choices, rolls, and how far you push your luck.
- Staff rolls “behind the screen” and will signal danger tiers.
- Preparation, teamwork, and retreat are valid strategies.