Guidebook

Category: World

Setting & Boundary


Overview

Embrathis

The City

Embrathis proper is divided into three main city sections, colloquially called rings: Central Embrathis, Outer Embrathis, and the farmlands between them. Each ring of the city and its wards (subdistricts) is connected to the others by way of a city-wide portal network, making travel from the fringes of Outer Embrathis to the heart of Central Embrathis simple and convenient.

Central Embrathis

Central Embrathis rises from the heart of the Boundary like a proclamation, its skyline bristling with clockwork towers, brass-filigreed spires, and arched skybridges that stitch one lofty quarter to the next. By day, the city flashes with light—sunlight gilding metallic roofs, stained glass throwing bright mosaics across plazas, dirigibles drifting between observatories and mooring pylons. By night, the tempo softens: gaslamps bead the cobbles in a pale, steady glow; steam sighs from grates; and the faces of old and new architecture—mansards, domes, needle-steeples—mirror themselves on dew-dark stone.

Though Embrathis as a whole runs on an elegant parity of sorcery and steam, the center claims the baton. Here, magic hums in concert with gearworks; exotic mounts pull high-quality carriages; the upper class host their parties and balls; laboratories and salons keep their windows lit until dawn. The upper and striving middle classes crowd its terraces and galleries—councilors, guildmasters, artificers, and artists—chasing brilliance at any cost, convinced that the city’s next great idea is only one step of magic, one sketch, one spark away.

Outer Embrathis

Outer Embrathis is the urban ring skirting the farm belt, a sprawl of guild yards and long-roofed workshops where mill wheels creak beside riveted pipe and bellows. The air tastes of oil, dye, and woodsmoke as looms clatter, forges ring, and slaughterhouses, granaries, and tanneries turn harvest and livestock into goods bound for the shining heart of the city. Textiles are warped and woven, grain ground and malted, leather cured, metal shaped—thousands of hands moving in concert with gear and wheel to keep Embrathis fed, clothed, and armed.

Soot-dark alleys thread between broad lanes and courtyards left wide so the smoke can lift; even so, a veil of furnace-haze drifts at dusk, proof that the fires never truly go out. Buildings sit farther apart than in the center—long sheds, kiln yards, foundries with open lofts—and the people who live and labor here wear the place on their skin: knuckles scarred, voices rough, shoulders strong. When the whistles blow and ward-lamps spark to life, they pour from the workshops, gritty and unbowed, the city’s backbone humming into the night.

Farmland

Between the fervor of the central city and the clangor of Outer Embrathis, the land softens into rolling fields stitched together like a quilt—barley and wheat in broad swaths, orchards hedged in green, and pastures where cattle and sheep drift like slow-moving clouds. Waterwheels tick along mill races, and smoke from far-off furnaces thins to a faint smudge on the horizon.

The farmlands belong to the lower classes, a scatter of small farmsteads clustered along dirt roads in the city’s long shadow. Herds graze on bright grass; children race barefoot between scarecrows and haystacks; and now and then a farmer curses good-naturedly at the fine dust of soot settling on cabbages and orchard leaves.

Even as Siphons and Sergekeepers bear down in search of Variant magic, life here keeps its steady rhythm—plowing, milking, harvest, mending—work done by practiced hands that refuse to be hurried. Seasons turn, fields ripen, and the farmlands endure, quietly feeding the city that gleams beyond their hedgerows.

The Boundary

What The Boundary Is

The boundary is perhaps humanity’s greatest gift. A near-invisible sphere stretching across the whole of Embrathis, soaring high in the sky and cutting deep into the bed of the ocean floor, the boundary is the magical shield that encapsulates the city. While weather and ocean currents freely permeate the boundary in their seasonal ebb and flow, solid structures like people, creatures, and goods can not pass through, and those that try are met with the reality of a tangible and rigid force that has protected Embrathis for centuries. While for everyone it shimmers with a soft opalescence when observed in bright light, detoxed organics can see a patchwork of glyphs scrawled across its surface, and it is from these that the Unwound’s glyphic language derives.

Wilderness

The wilderness around Embrathis is varied and largely untamed. To the south, a broad gulf supports fishing and aquatics. Waters beyond the break are rough and demand sturdy boats, but close to shore the waves are gentle enough for children to play under watch.

Southeast of the city, the forest shifts from thick stands to open glades, making most of it accessible while still offering plenty of cover for reclusive wildlife. Trails are usable but can fade without warning.

Northwest, the grasslands are smaller than other regions but offer wide, open space and rolling hills. Visibility is good, wind is constant, and travel is straightforward in fair weather.

The western bridge mouth is off-limits for safety: the spans and foundations are failing, and the approach is unstable. Beneath it, a hidden sanctuary provides Organic mages a place to step away from the regimen of the Treatment; here they often detox and recover with members of the rebellion.

The eastern mountains are the most hazardous. Experienced climbers can traverse them with care, but steep grades, loose rock, and scattered mines—both active and abandoned—raise the risk. Predators are present, especially off marked paths.