Guidebook

Category: Gameplay & Systems

Quests & Events


Basics

What Quests Are

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Quest Expectations

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Rewards & Consequences

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Quest Types

Quest Type Key

MQMiniquest

Key Features

  • Clear Goals: e.g., secure a mine, repair a shelter, map risky tunnels, rebuild a home, find a lost pet.
  • Fair Resolution: dice/stats, puzzles, riddles, or factual Q&A (right/wrong), or narrative judgement calls.
  • Unlimited Participation: no cap on how many MQs you host or join.

Hosting Guidance

  • Direct Play: present IC obstacles and react to player choices.
  • Tailor Prompts: give each participant a unique challenge aligned to their role.
  • Consent Envelope: minor injuries/setbacks are implied by joining; lasting harm requires explicit consent.
Example
Old iron mines in the Marrows were abandoned after a cave-in. The Doe family returns to stabilize the tunnels and recover what they can.

- John Doe (Host): Oversees the main chamber and assigns tasks, and takes whatever tasks remain.
- Jane Doe: Reinforce compromised beams in the primary shaft.
- David Doe: Explore deeper tunnels for salvage (tools, medical kits).
- Mary Doe: Chart side passages and note hazards for future crews.

Complications for the Host to deploy: hairline cracks spreading under weight; buried crates beneath unstable scree; a forked route with “safe but slow” vs “fast but narrow.”

MQ+Main Quest

Features & Mechanics

  • High Stakes: success/failure can shift resources, borders, or faction influence.
  • Structure: Uses dice rolls against stats.
  • Consequences: abandoning or failing a MQ+ can create IC fallout.
  • Rewards: regional influence, access, reputation, assets (varies by quest).
Examples
- Fortify a border hamlet before monsters test the defenses.
- Broker terms between rival work crews competing for the same seam.
- Reopen a strategic pass clogged by a controlled rockfall.

GQGod Quest

Features & Mechanics

  • Unique Rewards: Loom-blessed abilities, items, or knowledge.
  • Transformative Risk: failure may cause loss, corruption, or lasting alteration.
  • Tailored Trials: challenges reflect the seeker’s nature, flaws, and prior choices.
Example Outcomes
- A magic item.
- A new skill.
- Secret plot information.

CQCharacter Quest

Features & Mechanics

  • Triggers: By request. In #tag-staff on Discord, @staff that you're requesting a CQ, which character it's for, and what their goal is. Staff will respond with your quest.
  • Progression: can evolve into an LQ if conditions align.
  • Rewards: magic items, a change in station, a new companion, etc.
Examples of IC Quest Tasks
- A foreman entrusts David Doe to recover a lost ledger from a condemned shaft and reopen a mine.
- A councilor tasks Jane Doe with negotiating a truce between rival work crews.
- The Loom responds to Mary Doe’s vigil with a trial only she can complete.

CQ+Core Quest

Core Mechanics

  • Turn-Based Play: strict initiative order unless stated otherwise; no out-of-turn posting.
  • Round Timing: approx. 6 seconds IC per round.
  • Action Economy (TL;DR): generally one major action (attack/throw/etc.) plus movement. Faster extras may be allowed at admin discretion. Include a brief action summary at the end of each post, along with all weapons, armor, magic items, and companions brought into the quest.
  • Fleeing: allowed to attempt; not guaranteed to succeed.

Consequences & Expectations

  • Failure: can cause character death, regional losses, or plot delays.
  • Post Style: keep action-forward; minimize inner monologue.
  • Word Count: under 400 words target for pace.
  • No Post Edits: you may edit only before the person after you replies; once they reply, no more edits.
  • OOC Pace: 3 or fewer chars → 24h per round; 4–5 chars → 48h per round.
Example Expectations
“Jane Doe darts to the fallen beam, wedges a piton, and yanks the rope to lever it clear (Action: Brace structure). She retreats 10 ft toward cover.”

Posting Rules

Initiative & Rounds

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Action Summaries

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Editing Posts

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Fleeing Or Withdrawing

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Miniquest Example

How Miniquests Flow

SHORT INTRO HERE.

Miniquest Walkthrough

Host Opening Post

IC

IC EXAMPLE HERE.

Player Arrival Post

IC

IC EXAMPLE HERE.

Host Task Post

IC

IC EXAMPLE HERE.
Miniquest Task
TASK NOTES HERE.

Player Response Post

IC

IC EXAMPLE HERE.

Extra Notes