Guidebook

Category: Races

Deviants


Organic Magic

What Makes Someone Deviant

ORGANIC MAGIC / DEVIANT EXPLANATION HERE.

Types

Shifters

What They Are

Shifters are humans with a special connection to animals that allows them to transform into them. In human form, they do not retain animal features or abilities, but they can transform at will.

How Shifting Works

In animal form, Shifters can speak telepathically to all humans (Shifters or not). Their telepathy reaches as far as they can see, and walls or other obstructions do not block it.

Shifter Rules

  • Starting Shift: All Shifters begin with two base shifts chosen at character creation. They may be any real-world animals or any common-tier creatures from the SoS flora & fauna list. One of them must be designated as specifically not to be used in combat. This choice is permanent once approved.
  • Gaining Shifts: Unlimited total shifts may be collected via natural threading or by purchasing rarer forms in the Market. Max two shifts per IC season, and you must interact with the animal in-thread (petting, riding, fighting, feeding, etc.).
  • Fauna Tiers: Real-world animals count as common-tier; otherwise follow the flora/fauna tier rules in your threads.
  • Stats in Animal Form: Replace all stats with the animal’s values and features. Compared to the natural animal, a Shifter is slightly larger/faster/stronger.

Bonded & Dragons

What They Are

The Bonded share a spiritual soul-bond with dragons. Historically called “dragon riders,” the term lingers only in memory since dragons are trapped in human form.

The Bond

Bonded and their dragon partners communicate telepathically from anywhere within the city.

Draconic Manifestations

  • Breath Affinity: Dragons choose one breath weapon (fire, lightning, ice, or poison). The Bonded naturally resist their partner’s breath type.
  • Draconic Features: Bonded may grow dragon-like features (talons, fangs/horns, draconic eyes, sparse scale patches).
  • Dragon NPCs

    Dragons are powerful beings trapped in human form. They cannot fly, but retain superior sight, retractable talons, and their chosen breath weapon. In public, they appear indistinguishable from humans, aside from an ineffable poise or presence.

  • Traits: Typically taller than average.
  • Lifespan: Unknown in the wild; when bonded, their long life shortens to match their partner’s mortal span.
  • Young: Rare. While in human form, dragons give birth to live young who are human-passing and mature at a human rate.
  • Bonding: Although unusual, there are instances when a dragon's or a Bonded's lifespan is cut short after bonding. In this case, the living half of the pair may bond again if the right person/dragon comes along, but nothing can ever replace the deceased partner.
  • Dragon Mechanics

  • Breath Weapon: Choose one at character creation — fire, lightning, ice, or poison gas.
  • Shifting: Choose an alternate fauna form for your dragon to shift into from our Flora&Fauna list, but it must be draconic in nature (such as cloud wyrms, snow drakes, street drakes, etc.). Limited to common or uncommon tier fauna.